Using the Assassin
3D for circle strafing is a great way to eliminate
your opponents.
Assassin 3D, To kill or not to kill...
Game controllers have been getting a lot more
capable recently, and the Assassin 3D is no
exception. First of all, the Assassin 3D is a
trackball, not a joystick. Second, it's designed
primarily for first-person games such as Jedi
Knight and Quake. And third, it
requires another joystick (or keyboard) to work.
The Assassin 3D sounds
complex, but it isn't. Just plug your joystick
into the game port provided on the Assassin 3D
controller, and plug your Assassin 3D into the game
port/joystick port of your computer. Together, you'll
have a unique two-handed solution. Use the Assassin
for full 360° viewing (left, right, up, and down),
and the joystick for movement, weapons, and assorted
game controls.
A micro-controller inside the Assassin monitors
trackball, joystick, and button activity up to 10,000
times per second, and digitizes
the information to provide faster, more precise
control. The movement is very smooth, and more
than 100 movements speeds are supported. The Assassin
sports three fire buttons, too.
The Assassin 3D trackball is well
constructed and comfortable to use, even after
several hours of continued game playing. There
is a slight learning curve, but once you've mastered
control, reverting back to a keyboard or joystick
will feel less intuitive. The Assassin 3D is
remarkably similar to the WingMan Warrior (both
controllers were designed by the same company), but
the Assassin has the advantage
of being programmable (you can even program
the joystick buttons - up to 17 in all), and it doesn't require the use of a serial
port.
Currently, the Assassin 3D can only be used with
DOS games (or games running in a DOS shell under
Win95), but DirectInput drivers and a graphical
programming interface will be available early this
year. - Brad Craig