We here at FPgaming are proud to help sponsor, Brian (Process) Sutton for the upcoming QuakeCon 97.
For all the information available on Quake Con 97 visit the official site [http://www.quakecon.com/] Sorry it is closed!
Brian who has been a Stomped clan member for quite some time is on his way to Texas to compete in the "All Time Largest Quake Convention" ever. He left Wednesday morning bright and early and should be ready to rumble with his Assassin 3D at the start of the convention. The first contest is a Deathmatch Tournament that starts at 5pm Wednesday afternoon.
Stay tuned in the following weeks for a full update on how Brian did and some screen shots of the contest.
Brian Sutton aka Process
Stomped Web Admin - [http://www.stomped.com]
Rogue Entertainment - [http://rogue.stomped.com]
Clan Stomped -[http://www.stomped.com/clan.stomped/]
Team QuakeSpy - [http://www.quakespy.com]
Here is his Update:
QuakeCon 97 was the largest event of its type ever. The hype and anticipation that went behind it was well deserved. I was lucky enough to attend this year's convention, my thanks to FPgaming for sponsoring the trip.
There are so many things to talk about, QuakeCon was a gamer's dream! The front two corners of the room housed large 50" projection screens, playing Quake (Of course), and were also a popular place for checking out new demos, such as Hexen 2. If you think that the screenshots of Hexen look nice, you will be blown away when you see it in action. Even in beta, there were fully functional maps, and we were able to check out all 4 classes with their respective weapons. And yes, you can rocket jump.
There were some problems during the first day, apparently the Holiday Inn thought it could handle over 250 computers with no problem. That wasn't quite how it happened, but id came through once again, paying for a generator so we could keep on playing. You couldn't walk 2 feet without bumping into someone fragging, (Or being fragged), which was the best part of the event - Somehow, over 500 people came together and setup a network that worked fairly well, and we were able to put faces to the names that we've known forever. Some places were easily recognizable, even in a dimly lit room. On one side, the "Ranger Table" housed computers from the Rangers, who also had the "Ranger Suite". Imagine sleeping in one room with a bunch of guys who haven't slept in 72 hours and are hyped up on Jolt & Adrenaline.
As I said, we got to meet alot of people. I ran into almost everyone from Stomped, especially Esses, who couldn't stay still for more than 5 minutes without running to solve a network error or streak the stage. Blue also made an appearance, and I have to say this is one talented guy. On Saturday, Ritual stopped by to demo Sin, and brought along a..female, to give out Sin T-Shirts, for a price. Although Blue hadn't attempted to win the shirt, he successfully guessed the woman's chest size (An ACTUAL event). As many have said, Blue knows his boobs. Visitors from Rogue, id, Ritual, and 3D Realms were all over the place, as well as Katana Software, who demoed their upcoming commercial TC, and Embrionic Pete was spotted showing off QA's new project. It was great to be in an area with so many 'celebrities', who were just walking around. Even John Carmack was taking a stroll around the conference, without getting mauled once.
Since this is for FPgaming, I should take the time to mention that the projection screens had Assassin 3D's hooked up, and received some very good feedback, both when I snuck onto a server to kill some friends, or when I just sat back and observed others. One person said it the Assassin was the next best thing to a mouse, and in a genre filled with committed mouse users, that is quite a compliment. Unfortunately I was unable to compete in the tournaments due to a really poorly timed illness, which is unfortunate, because the top prizes included wooden Quake statues, and of course the grand prize, a new Micron P266 with 64 Megs of RAM, and many other features you'd kill for.
Of course, schmoozing with guys from our favorite companies was a definite plus. Friday night brought us up to the top floor, where John Romero's suite housed a fully playable Daikatana demo, and I was really impressed by the texture work, the current screenshots do the title no justice. We also saw a movie trailer for Quego, an upcoming TC featuring everyone's favorite multi-colored blocks. Also, the free deli tray and Dr. Pepper's didn't hurt either. John Carmack gave a very detailed talk about technical issues in Quake, ranging from the graphics engine to networking protocols. He expressed interest in adding voice communication for high-bandwidth users in Quake2, which would be great for shouting out strategies during clan matches.
When we sat down to view the Sin demo, everyone stared in awe as the television screen showed static for about 40 minutes, and while a few people were enthralled by the idea of GlStatic, the lights soon went down, and the real fun began. Paradox was the commentator as he took us through the hallways of test levels done by the Levelord, which looked truly amazing, especially with hardware acceleration. Software was equally as cool, although not all the features were implemented yet. One monster was completed to show off, and while several weapons were shown, Paradox confirmed that these were only tests and would most likely not be in the final version.
Not only software was shown during QuakeCon either, H3D showed off new 3D glasses, which gave depth perception under VQuake, and will soon support GlQuake as well. It was really cool to watch a rocket fly towards you, occasionally someone would duck to the side in fear of getting blown to bits. Equally as entertaining was that the glasses worked on the web, and even on specially formatted movies. Imagine watching Twister, as a tornado flies right into your face.
The media also received QuakeCon very well, ABC news covered the event on their late night news, including interviews with Thresh and Kornelia.
All in all, QuakeCon 97 was everything it was meant to be,
We Came, We Saw, We Gibbed.
Thanks Brian! Sorry to hear you were to sick to Quake. Guess you can't use that as an excuse anymore? 8^}
This just in... I got an Email from Dann Brauckmann (A E R O N O R T) [pbrauckm@bellsouth.net] who wants you all to know that the Assassin 3D that was hooked up to the projection system was one of his. Dann is the proud owner of two Assassin 3D's. We here at FPgaming want to thank Dann for setting up the Assassin 3D so people could play with it.
!!! THANKS DANN !!!
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