Note: Updated 10-8-98 Forsaken Patch available, this patch corrects some major problems with the game and allows greater sensitivity changes to our configuration file. You can download the latest patches from Acclaim.
See Below for the Forsaken Demo
All game functions can be assigned from inside the game. There is a bug in the Forsaken joystick code that does not allow some of the sensitivities to be displayed but they are saved.
The first time you play the Forsaken with your A3D product you will need to set up the joystick options.
Select Axis | Select Action | Joystick Function | Extra Information |
X Axis | Slide Left/Right | Joystick Left/Right | Reduce Deadzone to desired level |
Y Axis | Move Forward/Back | Joystick Forward/Back | Reduce Deadzone to desired level |
Z Axis | No Action | Not Used (Throttle) | |
R-Z Axis | No Action | Not Used (Rudder) | |
U Axis | Rotate Left/Right | A3D Trackball Left/Right | Reduce Deadzone to 0 (zero) |
V Axis | Rotate Up/Down | A3D Trackball Up/Down | Reduce Deadzone to 0 (zero) Invert = Yes See Note #1 |
Notes::
#1 If you like to
move the Trackball Up (forward) to look down you will need to use
the Invert = Yes item. If you like to move the Trackball Up
(forward) to look up you can leave Invert = No.
#2 The Joystick
Sensitivities seem to work well at 50%. If you wish more (slow
speed) control, reduce the sensitivity. If you wish to get to
full speed with less joystick movement, increase the sensitivity.
#3 The Trackball
Sensitivities will need to be turned up as far as you can turn
them up without effecting the movement of the test bar along the
bottom of the screen. I've found this to be around 85%, if you
turn it above 85% you will see the test bar move to one side or
the other. You can compensate for this by turning up the
deadzone. If you turn up the deadzone then a small amount of
movement in the trackball will have no effect.
#4 Forsaken has
implemented an AirBike physics model that does not allow the
normal 1 to 1 relationship we have become familiar with when
using the trackball. It is still very playable and with a small
amount of practice becomes second nature.
The following information is for advanced users that really want to know how to tweak the controls. Located in the installed Forsaken directory is a file called player.cfg. This player configuration file stores your personal settings. You can edit this file directly for greater control of the Axis and button assignments.
The Axis commands have 6 variables and are stored in the following order, "Axisnumber, Invert, DeadZone, Sensitivity, Fine Control, Command". So the following line, "AXISX 0 1 50 1 9" would be AxisX (Joystick Left/Right), Not inverted, with a deadzone of 1, and a sensitivity of 50, fine control turned on, and assigned to command 9 (Slide Left/Right).
The Button commands are simply the button number "BUTTON 0" (joystick button #1(trigger)) and the assigned action "16" (Fire Primary Weapon). The POV HAT has an extra 0 in the file and I do not know the function, if you remove the extra 0 the hat does not function.
Use the following chart to help you set up your personal settings. If you wish to use simple Cut&Paste techniques make sure that you add the text on to the bottom of the file replacing anything that may be there. Do I need to mention that you need to make a copy of your original file before you manually edit it?
Direct Input Button Number |
Forsaken Button Number |
FPgaming - Forsaken Default Assignment |
Cut&Paste Player Config |
1 - Trigger | BUTTON 0 | 16 - Fire Primary | Mad
Catz Panther XL BUTTON 12 13 BUTTON 10 14 BUTTON 11 15 BUTTON 2 15 BUTTON 0 16 BUTTON 1 17 BUTTON 3 18 BUTTON 4 19 BUTTON 6 20 BUTTON 5 21 BUTTON 7 22 BUTTON 8 23 BUTTON 9 24 POVDIR 0 2 5 POVDIR 0 3 6 POVDIR 0 0 7 POVDIR 0 1 8 AXISX 0 1 50 1 9 AXISY 0 1 50 1 12 AXISZ 0 20 50 1 0 AXISRZ 0 0 0 1 0 AXISS1 0 1 95 1 3 AXISS2 1 1 95 1 1 |
2 - Button 2 | BUTTON 1 | 17 - Fire Secondary | |
3 - Button 3 | BUTTON 2 | 15 - Turbo | |
4 - Button 4 | BUTTON 3 | 18 - Drop Mine | |
5 - Hat 2 N | BUTTON 4 | 19 - Next Primary Weapon | |
6 - Hat 2 E | BUTTON 5 | 21 - Next Secondary Weapon | |
7 - Hat 2 S | BUTTON 6 | 20 - Previous Primary Weapon | |
8 - Hat 2 W | BUTTON 7 | 22 - Previous Secondary Weapon | |
9 - Button 5 | BUTTON 8 | 23 - Drop Primary Weapon | |
10 - Button 6 | BUTTON 9 | 24 - Drop Secondary Weapon | |
11 - TB1 | BUTTON 10 | 14 - Cruise Slower | |
12 - TB2 | BUTTON 11 | 15 - Turbo | |
13 - TB3 | BUTTON 12 | 13 - Cruise Faster | |
POV N | POVDIR 0 0 | 7 - Slide Up | |
POV E | POVDIR 0 1 | 8 - Roll Right | |
POV S | POVDIR 0 2 | 5 - Slide Down | |
POV W | POVDIR 0 3 | 6 - Roll Left | |
Direct Input Axis Assignment |
Forsaken Axis Assignment |
Device Assignment | FPgaming - Forsaken Default Assignment |
AxisX | AxisX | Joystick Left/Right | 9 - Slide Left/Right |
AxisY | AxisY | Joystick Forward/Back | 12 - Slide Forward/Back |
AxisZ | AxisZ | Joystick Throttle | 0 - Not Used |
AxisRZ | AxisRZ | Joystick Rudder | 0 - Not Used |
AxisU | AxisS1 | A3D/PXL Trackball Left/Right | 3 - Rotate Left/Right |
AxisV | AxisS2 | A3D/PXL Trackball Up/Down | 1 - Rotate Up/Down |
Here it is, This game is like Descent2 on Steroids.
These instructions are very similar to MDK as the setup procedures are similar.
We here at FPgaming have tried to make this as painless as possible, what we came up with actually makes it easy. I also feel that it is important to let you know that you will not have the same feel as you have in our other supported games. While using the Direct Input features of DirectX, we do not have the same level of control of how it works that we have had on our other supported games.
Probe has set up the physics of this game to act like a Motorcycle (AirCycle?). This causes us to lose the 1 to 1 ratio in turning L/R and U/D. The bike can only move so fast, so when you turn the trackball it is going to move at 100% full speed and not at our usual 1 to 1 ratio. This may be a little disorientating at first but with a little bit of practice is very playable.
Grab this file FPREG.ZIP (it has been updated to include Forsaken information) and save it to your FPgaming or Madcatz folder. At this time it includes three Registry (*.REG) files, one for the default settings (FPDEF.REG) and one for the MDK settings (FPMDK.REG) and one for Forsaken settings (FPFORSAKEN.REG). You will need the Assassin 3D Windows 95 Direct Input Drivers installed. No changes in the drivers for this game so if you are current your ok.
What these registry files will do is actually change the
settings for the A3D Windows 95 Direct Input Drivers inside of
the System Registry. When these settings are changed you will
need to reapply the settings in your Joystick Applett located in
the Windows 95 Control Panel. You can do this by re-calibrating.
NOTE:
If you have DirectX 5 (Game Controllers) you will actually need
to remove the joystick selection and then add it back in and
proceed to calibrate.
These steps presume that you have started with the default registry settings..
These steps presume that you have started with the default settings..
The first time you play the Forsaken Demo with your A3D product you will need to set up the joystick options.
Axis Control | Movement Control | Joystick Function | Extra Information |
X Axis | Slide Left/Right | Joystick Left/Right | Reduce Deadzone to desired level |
Y Axis | Move Forward/Back | Joystick Forward/Back | Reduce Deadzone to desired level |
Z Axis | No Action | Not Used (Throttle) | |
R-Z Axis | No Action | Not Used (Rudder) | |
U Axis | Rotate Left/Right | A3D Trackball Left/Right | Reduce Deadzone to 0 (zero) |
V Axis | Rotate Up/Down | A3D Trackball Up/Down | Reduce Deadzone to 0 (zero) Invert = Yes See Notes |
Notes::
If you like to move the Trackball Up (forward) to look down you
will need to use the Invert = Yes item. If you like to move the
Trackball Up (forward) to look up you can leave Invert = No.
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This page was last updated 06/13/04