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      Forsaken and the Forsaken Demo

      Note: Updated 10-8-98 Forsaken Patch available, this patch corrects some major problems with the game and allows greater sensitivity changes to our configuration file. You can download the latest patches from Acclaim.

      See Below for the Forsaken Demo

      All game functions can be assigned from inside the game. There is a bug in the Forsaken joystick code that does not allow some of the sensitivities to be displayed but they are saved.

      First Time Game Setup:

      The first time you play the Forsaken with your A3D product you will need to set up the joystick options.

      1. Start the game.
      2. At the Main Menu choose Setup Biker, then Controls, then Configure Joystick, Press Enter to select your joystick.
      3. From this screen you will need to assign the different functions to the different Axis. Use the chart below as a guideline.
      4. Hit Escape back to the Main Menu when finished.
      5. From the Main Menu choose Setup Biker and choose Weapons. This will allow you to configure your joystick buttons. You can assign any of the available commands to any of the available joystick buttons. Hi-light the command and press Enter, then press the Button you wish to use for this function.
      Select Axis Select Action Joystick Function Extra Information
      X Axis Slide Left/Right Joystick Left/Right Reduce Deadzone to desired level
      Y Axis Move Forward/Back Joystick Forward/Back Reduce Deadzone to desired level
      Z Axis No Action Not Used (Throttle)  
      R-Z Axis No Action Not Used (Rudder)  
      U Axis Rotate Left/Right A3D Trackball Left/Right Reduce Deadzone to 0 (zero)
      V Axis Rotate Up/Down A3D Trackball Up/Down Reduce Deadzone to 0 (zero)
      Invert = Yes See Note #1

      Notes::
      #1 If you like to move the Trackball Up (forward) to look down you will need to use the Invert = Yes item. If you like to move the Trackball Up (forward) to look up you can leave Invert = No.
      #2 The Joystick Sensitivities seem to work well at 50%. If you wish more (slow speed) control, reduce the sensitivity. If you wish to get to full speed with less joystick movement, increase the sensitivity.
      #3 The Trackball Sensitivities will need to be turned up as far as you can turn them up without effecting the movement of the test bar along the bottom of the screen. I've found this to be around 85%, if you turn it above 85% you will see the test bar move to one side or the other. You can compensate for this by turning up the deadzone. If you turn up the deadzone then a small amount of movement in the trackball will have no effect.
      #4 Forsaken has implemented an AirBike physics model that does not allow the normal 1 to 1 relationship we have become familiar with when using the trackball. It is still very playable and with a small amount of practice becomes second nature.


      Advanced Information

      The following information is for advanced users that really want to know how to tweak the controls. Located in the installed Forsaken directory is a file called player.cfg. This player configuration file stores your personal settings. You can edit this file directly for greater control of the Axis and button assignments.

      The Axis commands have 6 variables and are stored in the following order, "Axisnumber, Invert, DeadZone, Sensitivity, Fine Control, Command". So the following line, "AXISX 0 1 50 1 9" would be AxisX (Joystick Left/Right), Not inverted, with a deadzone of 1, and a sensitivity of 50, fine control turned on, and assigned to command 9 (Slide Left/Right).

      The Button commands are simply the button number "BUTTON 0" (joystick button #1(trigger)) and the assigned action "16" (Fire Primary Weapon). The POV HAT has an extra 0 in the file and I do not know the function, if you remove the extra 0 the hat does not function.

      Use the following chart to help you set up your personal settings. If you wish to use simple Cut&Paste techniques make sure that you add the text on to the bottom of the file replacing anything that may be there. Do I need to mention that you need to make a copy of your original file before you manually edit it?

      Button Configuration

      Direct Input
      Button Number
      Forsaken
      Button Number
      FPgaming - Forsaken
      Default Assignment
      Cut&Paste
      Player Config
      1 - Trigger BUTTON 0 16 - Fire Primary Mad Catz Panther XL
      BUTTON 12 13
      BUTTON 10 14
      BUTTON 11 15
      BUTTON 2 15
      BUTTON 0 16
      BUTTON 1 17
      BUTTON 3 18
      BUTTON 4 19
      BUTTON 6 20
      BUTTON 5 21
      BUTTON 7 22
      BUTTON 8 23
      BUTTON 9 24
      POVDIR 0 2 5
      POVDIR 0 3 6
      POVDIR 0 0 7
      POVDIR 0 1 8
      AXISX 0 1 50 1 9
      AXISY 0 1 50 1 12
      AXISZ 0 20 50 1 0
      AXISRZ 0 0 0 1 0
      AXISS1 0 1 95 1 3
      AXISS2 1 1 95 1 1
      2 - Button 2 BUTTON 1 17 - Fire Secondary
      3 - Button 3 BUTTON 2 15 - Turbo
      4 - Button 4 BUTTON 3 18 - Drop Mine
      5 - Hat 2 N BUTTON 4 19 - Next Primary Weapon
      6 - Hat 2 E BUTTON 5 21 - Next Secondary Weapon
      7 - Hat 2 S BUTTON 6 20 - Previous Primary Weapon
      8 - Hat 2 W BUTTON 7 22 - Previous Secondary Weapon
      9 - Button 5 BUTTON 8 23 - Drop Primary Weapon
      10 - Button 6 BUTTON 9 24 - Drop Secondary Weapon
      11 - TB1 BUTTON 10 14 - Cruise Slower
      12 - TB2 BUTTON 11 15 - Turbo
      13 - TB3 BUTTON 12 13 - Cruise Faster
      POV N POVDIR 0 0 7 - Slide Up
      POV E POVDIR 0 1 8 - Roll Right
      POV S POVDIR 0 2 5 - Slide Down
      POV W POVDIR 0 3 6 - Roll Left
      Direct Input Axis
      Assignment
      Forsaken Axis
      Assignment
      Device Assignment FPgaming - Forsaken
      Default Assignment
      AxisX AxisX Joystick Left/Right 9 - Slide Left/Right
      AxisY AxisY Joystick Forward/Back 12 - Slide Forward/Back
      AxisZ AxisZ Joystick Throttle 0 - Not Used
      AxisRZ AxisRZ Joystick Rudder 0 - Not Used
      AxisU AxisS1 A3D/PXL Trackball Left/Right 3 - Rotate Left/Right
      AxisV AxisS2 A3D/PXL Trackball Up/Down 1 - Rotate Up/Down

      Forsaken Demo

      Here it is, This game is like Descent2 on Steroids.

      These instructions are very similar to MDK as the setup procedures are similar.

      We here at FPgaming have tried to make this as painless as possible, what we came up with actually makes it easy. I also feel that it is important to let you know that you will not have the same feel as you have in our other supported games. While using the Direct Input features of DirectX, we do not have the same level of control of how it works that we have had on our other supported games.

      Probe has set up the physics of this game to act like a Motorcycle (AirCycle?). This causes us to lose the 1 to 1 ratio in turning L/R and U/D. The bike can only move so fast, so when you turn the trackball it is going to move at 100% full speed and not at our usual 1 to 1 ratio. This may be a little disorientating at first but with a little bit of practice is very playable.

      Grab this file FPREG.ZIP (it has been updated to include Forsaken information) and save it to your FPgaming or Madcatz folder. At this time it includes three Registry (*.REG) files, one for the default settings (FPDEF.REG) and one for the MDK settings (FPMDK.REG) and one for Forsaken settings (FPFORSAKEN.REG). You will need the Assassin 3D Windows 95 Direct Input Drivers installed. No changes in the drivers for this game so if you are current your ok.


      Quick little bit about what is going on...

      What these registry files will do is actually change the settings for the A3D Windows 95 Direct Input Drivers inside of the System Registry. When these settings are changed you will need to reapply the settings in your Joystick Applett located in the Windows 95 Control Panel. You can do this by re-calibrating.
      NOTE: If you have DirectX 5 (Game Controllers) you will actually need to remove the joystick selection and then add it back in and proceed to calibrate.

      Quick Play Instructions.

      These steps presume that you have started with the default registry settings..

      1. Execute FPFORSAKEN.REG, you will see a dialog box telling you that it has updated the registry.
      2. Open your Control Panel and calibrate the joystick or reload the joystick selection.
      3. Start Forsaken. Please see First Time Game Setup area below for the first time you play.
      4. When you want to play another game (WinQuake or UDoom or Outlaws) or use the mouse emulation, Execute FPDEF.REG then open your Control Panel and calibrate the joystick.

      Expanded Play Instructions.

      These steps presume that you have started with the default settings..

      1. Execute FPFORSAKEN.REG, open Windows Explorer and navigate to your FPgaming Directory. Locate and Double click on FPFORSAKEN.REG, you will see a dialog box telling you that it has updated the registry.
      2. Open your Control Panel and calibrate the joystick. Click Start, followed by Settings, then click on Control Panel. Double Click on Joystick then click on Calibrate. Follow the on-screen prompts and when finished click Apply then OK. If you have Game Controllers (DirectX5) you just need to remove and then add your joystick selection.
      3. Play Forsaken. Click Start, followed by Programs, then Acclaim Entertainment, then Forsaken Demo, then choose the icon of Forsaken required by your system. Please see First Time Game Setup area below for the first time you play.
      4. When you want to play another game (WinQuake or UDoom or Outlaws) or use the mouse emulation, Execute FPDEF.REG. Then open your Control Panel and calibrate the joystick as in step 2 above.

      First Time Game Setup:

      The first time you play the Forsaken Demo with your A3D product you will need to set up the joystick options.

      1. Start the game following the directions above
      2. At the Main Menu choose Setup Biker, then Controls, then Configure Joystick
      3. You will see a screen allowing you to select to setup the Joystick Buttons and Joystick Axis. Select Joystick Axis.
      4. From this screen you will need to assign the different functions to the different Axis. Use the chart below as a guideline.
      5. Hit Escape when finished and proceed to Configure Joystick Buttons. You can assign any of the available commands to any of the available joystick buttons.
      Axis Control Movement Control Joystick Function Extra Information
      X Axis Slide Left/Right Joystick Left/Right Reduce Deadzone to desired level
      Y Axis Move Forward/Back Joystick Forward/Back Reduce Deadzone to desired level
      Z Axis No Action Not Used (Throttle)  
      R-Z Axis No Action Not Used (Rudder)  
      U Axis Rotate Left/Right A3D Trackball Left/Right Reduce Deadzone to 0 (zero)
      V Axis Rotate Up/Down A3D Trackball Up/Down Reduce Deadzone to 0 (zero)
      Invert = Yes See Notes

      Notes::
      If you like to move the Trackball Up (forward) to look down you will need to use the Invert = Yes item. If you like to move the Trackball Up (forward) to look up you can leave Invert = No.


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      This page was last updated 06/13/04